League — Legendary & Mythic Heroes
Curated picks for League heroes: roles, core skills, and when to include or replace them.
Pyromancer
- Detonate: Deals damage and applies burn.
- Meteor Blaze: Area damage.
- Ember: When HP is low, gains an attack boost.
- Flame Shield: Grants a shield and damages nearby enemies.
- Elemental Mastery: Increases skill damage.
Your strongest early-game League DPS. Keep her in your League lineup; still usable later on.
Secret Keeper
- Arcane Shield: Increases damage reduction and removes debuffs.
- Forbidden Realm: Silences enemies and deals damage.
- Arcane Link: Increases HP.
- Spell Reflection: Deals damage and becomes immune to damage briefly.
- Arcane Guardian: Grants a shield that absorbs damage.
First Legendary League tank. Good early; later, replace with Rose Princess if you already run Adjudicator.
Astrologer
- Ray Beam: Damage with increased crit rate.
- Solar Beam: Multiple hits.
- Foresight: Increases crit rate.
- Arc Light: Damage that can further increase damage dealt.
- Insights: Increases crit damage.
Great early single-target DPS (Guild/World Boss). Later, prefer Paragon and Bishop.
Hostess
- Evasive Technique: Enters counter state; gains damage reduction, deals damage, and restores HP.
- 100T Hammer!: Damage and stun.
- Agile Footwork: Periodically dodges one instance of damage.
- Drunken Brawl: Damage reduction, healing, damage, and stun.
- Inn Keeper: Increases team ATK/HP even when not deployed.
Decent early tank with utility. Replace once you get Adjudicator or Rose Princess.
Bard
- Cheer: Increases movement and attack speed; may deal damage.
- Resonant Chord: Deals damage and stuns.
- Endgame Serenade: After Resonant Chord, reduces allies’ skill cooldowns.
- Grace: Increases crit rate; may deal damage.
- Fight Song: Increases crit rate for League heroes.
Good support: speed, crit, and cooldown reduction. Can fit even into end‑game teams.
Nun
- Therapy: Heals an ally and increases healing received.
- Radiant Song: Increases allies’ max HP and final damage reduction for a time.
- Holy Grace: Grants self damage reduction.
- Prayer of Healing: Heals all allies.
- Sacred Union: Increases max HP of League heroes.
Your main healer from early to late game. Keep her in your League lineup.
Adjudicator
- Guardian Discipline: Damage, stun, damage reduction, and control immunity for a time.
- Shield of Faith: Summons a massive shield; on expiry, deals damage.
- Indomitable: Grants damage reduction to all allies.
- Judgment: Damage, stun, and self‑healing.
- Eternal: Near-death invincibility; HP cannot drop below 1 during the effect.
One of the best tanks in the game. Scales very well with stars. Staple of end‑game League teams.
Paragon
- Commanding Call: Deals damage; grants allies a shield.
- Celestial Blade: Control immunity, damage, applies burn stacks; gains damage reduction.
- Final Verdict: Increased damage against enemies above 70% HP.
- Moral Fury: Raises allies’ attack and deals damage.
- Ultimate Execution: Extends attack range and adds an extra target; boosts normal attack damage.
- Conqueror: Each Legendary+ League hero boosts castle attack; with 6 League heroes, gains skill crit rate.
Usually your primary League DPS. Replace Astrologer with her once acquired.
Rose Princess
- Be Brave: Gains stacks of Courage (damage reduction). Taking damage converts a stack to Resentment.
- Bloom: Consumes Resentment stacks to deal damage and apply Heal Ban.
- Thorns: Deals damage; extra damage per Resentment stack.
- Weapon Up!: Damage reduction scales with her ATK.
- Roses: Gains Courage and HP when enemies die.
- Guardian Messenger: Increases soldiers’ HP per 1000 deployed.
Starts modest but becomes a top League hero with stars — a tank that also hits very hard.
Bishop
- Fair Strike: Extra effective versus summoned units.
- Divine Descent: Damage; increases ATK and damage reduction; normal attacks become AoE for a time.
- Solar Shield: Increases crit and crit resistance.
- Confession: Deals damage and applies Weaken (reduces amplified skill damage), strong vs summons.
- Sacred Burst: Triggers AoE damage when enemies die.
- War Messenger: Increases soldiers’ attack per 1000 deployed.
High DPS slightly below Paragon on average, but still end‑game worthy — include alongside Paragon where possible.